The environments of the Devil May Cry reboot are unappealing and very unimaginative. I mean, they literally washed the environments with way too many orange and blue hues, and it's clear that they have taken from many other, much better sources. It's just as uninteresting and dull as the rest of the game itself. It's more like, in order to make the environments, Ninja Theory just did the cut-and-paste route for all this. It's more like The Mortal Instruments: City of Bones, only swallowed up and regurgitated back out, and slapped with the Devil May Cry name on it.
DMC4's environment, however, is much better and more elaborate. The designers for the game made a fantasy setting, staying true to the rest of the original series, with a touch of gothic in it. The color palette is a lot better, and it doesn't hurt the eyes as much as the DmC reboot does. And it's crafted with a lot more imagination and immersion. It's so much more imaginative than the reboot. There are medieval-baroque-stylized cities, mountains, tropical rainforests, castles, and lots more. It is synonymous with the fantasy genre, and the fantasy genre is synonymous with imagination.
The environments in DMC4 really mesh together well, also. If you ever played the game, you know what I'm talking about. The designers for the 4th game really pulled it off in terms of visuals. Magic and fantasy are abound in DMC4. The Devil May Cry reboot pushes all that aside for hard and edgy, with Fox News all over it. And ugh, the reboot and its environment don't go we'll with the rest of the series at all. >.>
DmC: Devil May Cry is an example of a supernatural fantasy video game gone wrong, with lots of fantasy cliches abound. DMC4 shows how a great fantasy-themed video game is supposed to be done. Along with other factors (including the carefree Dante we all know and love), it's no wonder why the 4th installment gained so much popularity among fans of the original series and others.
Thanks for reading.